Dark Angels, Savage Worlds
Requirements: Seasoned, Space Marine, Combat Medic, Healing d8+
Benefits: As a fully trained Apothecary you have been chosen to protect the gene-seed of your chapter, the very essence of your Primarch which allows new Space Marines to be created. You are equipped with a Narthecium which gives you a +2 to all healing checks. You are also entitled to a power weapon of your choice when one becomes available.
Requirements: Novice, Space Marine, Spirit d8+, Knowledge (Chapter Cult) d6+
Benefits: You have been chosen to be one of the hallowed warrior priests of your Chapter. Your litanies guide your battle brothers into battle and strengthen their spirits. You and your allies gain a +2 bonus to Spirit rolls. You also wear Chaplain Armor and a Rosarius as well as carry a Crozius Arcanum.
Requirements: Novice, Healing d6+
Benefits: Trained in getting soldiers back on their feet in the heat of combat you are able to focus through your pain and help others to do the same without causing them further harm. Your character ignores any penalties for his own wounds when attempting to heal someone and can make a healing check on an ally during combat to allow them to ignore the penalty for 1 wound until the fight is over (and 1 additional wound for each raise) although being incapacitated still causes the character to drop.
Requirements: Novice, Grey Knight, Arcane Background (Psionics), Spirit d8+, Fighting d8+, Psionics d6+
Benefits: This Edge works as the Champion Edge from the core book and replaces it.
Requirements: Novice, Arcane Background (Psionics), Spirit d8+, Psionics d6+
Benefits: This Edge works as the Holy Warrior Edge from the core book and replaces it.
Requirements: Seasoned, Human, Smarts d8+, Spirit d8+, Intimidation d8+, Investigation d6+, Knowledge (Aliens, Daemons or Heretics) d6+, Notice d8+, Streetwise d6+
Benefits: You have joined the much feared Inquisition and you belong to one of its main Orders, Hereticus, Malleus or Xenos. When opposing the forces your Order fights, you get a +1 to all Trait rolls; you always get a +2 to Intimidation rolls when dealing with members of the Imperium.
Requirements: Legendary, Inquisitor, Smarts d10+, Spirit d10+, Guts d8+, Intimidation d10+, Investigation d8+, Knowledge (Aliens, Daemons or Heretics) d8+
Benefits: You have risen among the ranks of one of the Inquisition main Orders, Hereticus, Malleus or Xenos. When opposing the forces your Order fights, you get a +2 to all Trait rolls; you always get a +4 to Intimidation rolls when dealing with members of the Imperium. You can invoke an Exterminatus.
One With the Machine
Requirements: Novice, Smarts d10+, Repair d8+, Knowledge (Mechanicum) d6+
Benefits: You have spent many days communing with Imperial machine spirits, learning how they work and how to keep them in working order. You have been singled out as a future Tech Marine or Tech Priest and given initial training in the ways of the Mechanicum. You receive a +2 to Repair rolls on Imperial equipment.
Space Marine Librarian
Requirements: Novice, Space Marine, Arcane Background (Psionics), Smarts d8+, Knowledge (Arcana) d8+, Psionics d6+
Benefits: Having been trained to be one of the most powerful psykers in the Imperium, each raise a Librarian gets on his Psionics roll reduces the cost of the power by 1 Power Point. The Librarian must have the points available to use the power in the first place before rolling.
Space Marine Terminator
Requirements: Veteran, Space Marine, Hard to Kill, Level Headed, Fighting d10+, Shooting d10+
Benefits: The character has proven his valor and he has been given the honor of wearing a Terminator Armor. While he is inside the suit he has the Harder to Kill and Improved Level Headed Edges.
Requirements: Seasoned, Space Marine, Knowledge(Mechanicum) d8+, One With the Machine
Benefits: You have spent 30 years training on Mars to learn the secrets of the Adeptus Mechanicus. You now owe equal allegiance to the Mechanicum and the Space Marines. With the knowledge gained from your decades of training you are much more proficient in working with Machine Spirits than anyone outside the Mechanicum. As a result you can half the time needed to repair, create or upgrade equipment with a raise on a Repair roll. You can also use your Knowledge (Mechanicum) roll in place of a Drive or Pilot roll when using a vehicle containing Imperial Machine Spirits.
In the Name of the Emperor
Requirements: Novice, Space Marine, Smarts d6+
Benefits: This Edge works as the Command Edge from the core book and replaces it with the following addition: Your character also benefits from the bonuses given by this and all other Leadership Edges.